Spider-Man developer Insomniac Games is back with Rift Apart – the perfect summer blockbuster.
As seen in…
Electric Noir’s slick BAFTA-nominated whodunnit puts police discrimination against British Black men under the spotlight, but has a few blindspots of its own.
Sony’s latest PS5 exclusive offers pulse-jumping arcade combat and a shapeshifting extra-terrestrial tragedy.
Sucker Punch and Sony’s samurai yarn fetishises Japanese history and cinema while trotting out the same old routine of combat and collecting.
Naughty Dog's latest epic is a beautiful, despairing exploration of dehumanisation and vengeance. It’s likely the last big PS4 exclusive before the recently unveiled PS5. But does it go far enough in its unpacking of violent retribution?
From nurse practitioners to anti-fascist activists, we speak to the people who take on healing roles in otherwise bloodthirsty games.
From Far Cry 2 to World of Warcraft, what can we learn from virtual epidemics in a time of coronavirus?
The heavily anticipated Final Fantasy 7 is a beautiful piece of work. However its eco-apocalypse storyline struggles in a gaming industry whose environmental impact is sizeable and growing.
Warning: not for the faint of heart. This is how Crytek brought Hunt: Showdown’s monstrous arachnid to life.
By refusing to play them as they “should” be played, Joseph DeLappe and Angela Washko are transforming games such as America’s Army, Grand Theft Auto 5 and World of Warcraft into a new type of public square.
The Metal Gear Solid designer discusses his powerful new post-human fantasy.
How a collection of insect jars led to years of conspiracy theories.
From the danse macabre to Charon the boatman, video games are reinventing myths about dying.
We speak to the creators of Tetris Effect and Sayonara Wild Hearts about what happens when music takes the lead in game design.
The actor makes an appearance in one of 2020’s biggest releases, but his association with the medium extends beyond a single game.
It’s one of the modding community’s odder recent crazes. But how did an ’80s kids classic become an underground obsession?
Tracking the ethos of “not playing fair”, from Sonic 2 to Sekiro.