Leveraging the power of hypnotic geometry and enigmatic patterning, video game developers look to the infamous carpet and super-considered design in The Shining to enchant and intrigue.
By refusing to play them as they “should” be played, Joseph DeLappe and Angela Washko are transforming games such as America’s Army, Grand Theft Auto 5 and World of Warcraft into a new type of public square.
Volume 4 Issue 002: Lightning-fast reflexes, no fear and endless practice make “Wolfiez” one of gaming’s elite professional competitors. Just don’t tell Jaden Ashman to go play outside.
The Metal Gear Solid designer discusses his powerful new post-human fantasy.