
Hitman 3, James Bond and the art of the villain’s lair
As we look at the satisfying final act of the Hitman video game trilogy, we ask: “What makes a great villain’s hideaway?”
As we look at the satisfying final act of the Hitman video game trilogy, we ask: “What makes a great villain’s hideaway?”
Bored and lusting over pre-pandemic life, photographer Mikey Corcoran hopped into his Chevrolet, switched on Space 103.2 and got to know the locals of Los Santos. The fictional city of Grand Theft Auto 5.
Cyno vigils, floating corpses, solar system cemeteries and virtual acts of remembrance: in the deep space of this MMO, everyone can hear you mourn – and everyone benefits.
Naughty Dog's latest epic is a beautiful, despairing exploration of dehumanisation and vengeance. It’s likely the last big PS4 exclusive before the recently unveiled PS5. But does it go far enough in its unpacking of violent retribution?
From nurse practitioners to anti-fascist activists, we speak to the people who take on healing roles in otherwise bloodthirsty games.
From Far Cry 2 to World of Warcraft, what can we learn from virtual epidemics in a time of coronavirus?